After that, you whizz through the story from the beginning. However, the story of the game is told in a non-linear fashion, the first thing you see at the end of the first mission is, in fact, part of the ending chapter. STORY: The story sets off as you’d expect it to, the Autobots are at war with the Decepticons once more. With a whole host of fan service, and certain groups of Transformers that may or may not be based on prehistoric animals, it pleases me to say that Fall of Cybertron is a game that you don’t want to miss out on Transformers fan or not. With Fall of Cybertron, the sequel, High Moon are revamping things and aiming to take things to the next level. However, the lack of variety was one of its downsides, with levels becoming repetitive and little difference between most of the Transformers you could pick from meaning that the game soon started to grate outside of co-op. Transformers: War for Cybertron was one such surprise when it landed in 2010, with developer High Moon Studios doing a stellar, if unexciting job of taking the lore and feel of the Transformers universe and fitting it together with an enjoyable, Unreal-powered third person shooter. There was a time when a decent licensed game was somewhat of a surprise. Available on: Xbox 360, PlayStation 3, Windows PC (Reviewed on Xbox 360)
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